Fatum Betula
A downloadable game for Windows
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Placed in a world without change, you must create fate by watering an ancient plant. Determine a future and live with it.
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Get the Soundtrack Here
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CONTROLS:
Walk - WASD
Run - Shift
Inventory - Tab
Interact - E
Use - Left Mouse
Save Menu - F5
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CREDITS:
Created By: Bryce Bucher
Music: Simone Peltier
Oil Painting: Athan Shields
Shaders: Modus Interactive, Queenjazz
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Follow me on Twitter: https://twitter.com/BryceBucher
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Status | In development |
Platforms | Windows |
Rating | Rated 4.7 out of 5 stars (185 total ratings) |
Author | Bryce Bucher |
Genre | Adventure, Puzzle |
Tags | Casual, Horror, Low-poly |
Links | Steam |
Purchase
In order to download this game you must purchase it at or above the minimum price of $5.99 USD. Your purchase comes with a Steam key. You will get access to the following files:
Development log
- Update 1.16 - Epilepsy Friendly Option!Jun 24, 2020
- Fatum Betula - Preorders Open!Jun 12, 2020
Comments
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I played this game 8 months ago and it's still one of my favourite games out there. It stayed with me and continues to return to me. You should really just play it.
https://www.youtube.com/@PUBBYYYYY
An indie game and piece of art that deserves more recognition, it was a good experience!
first saw this in an any austin vid and was super excited to see it in the palestinian relief bundle!! loved the wizard guys design
any austin showed me this game a long while ago, i love the atmosphere! there are incredible areas in this game. glad to finally own it from the relief bundle!
This was a really awesome experience, I enjoyed it very much. The effort you put into the environments and atmosphere really showed throughout the game. I'll have to check out more of your work!
Lots of points in this game made me laugh, great experience
hi,, do u want to make a collaboration ??
Great game
If you're wondering if you should play this the answer is yes. Play it play it play it it's incredible.
This game is one of my favorite one! The vibes are amazing, it's both mysterious and comforting in a way few games have successfully achieved.
I also really loved the secret video, it was pretty insightful.
this was a very good play! i liked it a lot
Watched Cellbit play the beggining of this game, didn't really finish that stream, but it caught my attention at the time. I was surprised to see it on the Games for Gaza bundle! Gladly buying it now!
lovely
The game that made u one of my all time favorite game devs ... all ur games have a distinct atmosphere that im addicted 2 ! thank u 4 existing dude !!!
literally my favorite game of all time. a fucking masterpiece. thank you so much for making this. i replay it allllll the time
THIS GAME IS MASTERPIECE I LOVED IT SOSOSOSOSOSOSO MUCH AND I MADE MY FRIEND PLAY IT MUAHAHAHAHAHAHAA
сделай бесплатно пжпжпжпж <3 и поставлю 5 звезд, пока 1
I see the fourth color :)
This game became an obsession for me that I cannot compare to any other game and led me to itch.io just to see other works by Bryce Butcher. I love this and I love seeing references to it in other Psx styled games like the beast lure in Mysteries Under Lake Ophelia and a game I played in a demo disc I believe it was called Pleebs adventure or something along those lines. I also appreciate the other references in Bryce's works such as the demo disk skeleton found in the secret room in this game and the other lures relating to demo disk games. I have a newfound appreciation for this style of game, leading me down a rabbit hole and it never would have happened if not for this game and the incredible talent of this artist.
I own this on both Steam and the Switch. Phenomenal experience. Worth every cent.
amazing atmosphere. You really nailed the ps1 aesthetics.
I played this on Nintendo Switch a while back and I feel like there aren't enough games like this. This game gave me a sense of comfort and dread simultaneously, and I couldn't stop trying to get different endings. The lack of jumpscares and such made me really happy since the dread feeling was good enough and something like a jumpscare could've ruined it. Thank you for making such an amazing game.
Video review here!
couldn't get enough of the atmosphere—this was deeply inspiring experience, and I wish I could play and explore it for the first time again.
Very strange game but it certainly peaked my interest!
This might be the strangest game I ever played, but I love it!
i just want to say, I am a 24 year old who has played over 700 games since age 5, and this is my all-time favorite. This game does nearly everything I wanted to do with my dream game project in such a concise package. Thank you for putting this out there. I wish everyone would play your beautiful, honest video game.
also, as a Christian who got Ezekiel on my first time below the ocean, you really really scared me. Scared me so bad i had to talk myself down telling myself they’re just words you typed. Even after seeing the secret as my first ending. Finding out that what happened to me on my first time was so rare made it even worse. Then the soup can ending. What a rollercoaster of real-life emotions, not just role-playing pretend emotions.
People need to hear this stuff.
tasty
I thought the size of the game was mainly related to its assets, but I've watched a gameplay after my first ending and now I know why this is so heavy (I mean relatively to the lowpoly assets/textures we see).
Anyway this was fun to play, some ending are actualy original and out of context but I really enjoy it, I'm not a native speaker so I may have missed the part where it says that you need to put the liquid in the "church"(?) river, or maybe this isnt explained, so making this a little bit clearer could help others.
Is there a difference between the Itch and Steam versions?
Achievements would be the only difference
I tried giving the leaf plant thing in the waterfall area poison and bone and it didn't work
You have to combine them in a water source, sorry if this is late.
So I'm loving this game. I do want to mention what I think is a glitch that I stumbled into. My first playthrough was pure exploration. Had no idea about anything.
After checking out most areas, I ended up getting to the church and my first instinct was to go behind it. So trying to avoid spoilers there was that thing that is there. Went there and my very FIRST ending was ending #9.
Now I've gotten 6 other endings since and have been playing a bit everyday to try and figure out more. Was driving me nuts that the thing behind the church would never appear for me no matter what I did. I didn't try out many new things because I figured something I did the first time triggered it. And since I didn't do much I was sure maybe it was a combination or order of the things I did originally that did it.
Well, third day in a row trying and I gave up and checked a walkthrough. I guarantee 100% I didn't do half the things that are in the walkthrough that seem to be required for getting to the point for ending 9. And now I spoiled a few other mysteries which I was intent on trying on my own but I got a bit obsessed that I couldn't recreate what I did in the first place.
Anyways other than that, awesome game. I'm a bit bummed I spoiled some other stuff checking out that ending 9, which I'm sure must of been a glitch that it was even there for me to do that first time. I tried to read as little as possible for the rest so will come back another day with less memory and hunt down the rest.
Love what I've played of your work so far and looking forward to more.
Ending 9 is a random chance
Well that's interesting. All the walkthroughs titled how to get ending 9 seemed to have it figured out. But I didn't read to the end because I didn't want more spoilers.
Guess I got lucky on my first shot. It just felt like there was more to do in that place where I managed to do ending 9. Maybe not. I guess I'll see if it randomly appears for me again.
Just finished all the endings. Espeically enjoyed watching your work in Unity. Need more thinking outside the box devs as yourself. Very well done. Thank you for all the effort that was put into this gem. (I'm still a bit upset I haven't been able to recreate ending 9!! Damn randomization! O:) )
Thanks for making games!
GAMEPLAY WALKTHROUGH
GAMEPLAY WALKTHROUGH
There's multiple endings
Amazing work. It has the feel of the old school PS1 "LSD Simulator"
Finally the last four endings were made. I really liked the last one because it shows the entity behind everything (which is why I created this nice thumbnail). Congratulations on your game, and we are looking forward to Protagoras Bleeds.